﻿using System;
using UnityEngine;

namespace RuntimeGizmos
{
	// Token: 0x0200016C RID: 364
	public struct Square
	{
		// Token: 0x17000100 RID: 256
		public Vector3 this[int index]
		{
			get
			{
				switch (index)
				{
				case 0:
					return this.bottomLeft;
				case 1:
					return this.bottomRight;
				case 2:
					return this.topLeft;
				case 3:
					return this.topRight;
				case 4:
					return this.bottomLeft;
				default:
					return Vector3.zero;
				}
			}
		}

		// Token: 0x04000AB6 RID: 2742
		public Vector3 bottomLeft;

		// Token: 0x04000AB7 RID: 2743
		public Vector3 bottomRight;

		// Token: 0x04000AB8 RID: 2744
		public Vector3 topLeft;

		// Token: 0x04000AB9 RID: 2745
		public Vector3 topRight;
	}
}
